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Thread: Nigger Risk: Fuxate and Destroy

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    Talking Nigger Risk: Fuxate and Destroy

    Fuxate and Destroy is a niggerized strategy game where you play as a nigger and his wives and command your gang/tribe to destroy the others. The last remaining tribe wins! There are 2 modes: AFRICA and AMERICA.

    AFRICA MODE:
    In this game, you play as a stupid nigger tribe. There are 6 equally retarded and hideous tribes: The Waggashattars (Sickly Yellow), The Kwebboklobbars (Vomit Olive), The Mbemboongs (Black), The Himbaagroids (Blood Red), The Shittavions (Diarrhea Brown) and The Xhosaniques (Light Pissy Brown) that you can choose from and each are entitled to a single territory. The territories are dreadful wastelands and are all equally crappy.

    AMERICA MODE:
    The Nigger gangs are the Detoileters, Flintstoners, Philadelphicoons, Orleangroids, Baltiwogs and Memphiapes, their respective colors are Blue, Red, Purple, Yellow, Orange and Green. All the cities are equal in size and in this alternate universe, all are confined to an island, similarly to the Africa mode island.

    TERRITORIES:
    AFRICA MODE:
    Waggawi, a smoldering and piss-smelling desert crawling with super-deadly scorpions.

    Kwebbobique, a disgusting and dreadful swamp infested with hungry beasts ranging from the mosquito to the giant crocodile. All exterior tiles there take 2 turns to cross as niggers hate water.

    Mbemboongia, the smallest but hardest land to conquer to compensate for its small size. It is a black-colored volcano that spews lava every 6 turns, devastating anything in the lava flows, the volcano is surrounded by scorched earth with a few plants.

    Himbaavirion, a medium-sized rocky Sahel region with red-colored rock structures. A tile with a rock structure gives a boost to Nigger Spearchuckers and will increase all defending niggers' health by 20%.

    Shitonicaca, the largest region but territories are slightly easier to conquer. It is a nightmarish jungle with mangrove forests, shallow shitbeds and large trees. Mangrove forests take 2 turns to go through, shitbeds are easier to conquer and fuxate while jungles will give a significant boost to nigger warriors with ranged attacks (30% boost to defenders, 15% boost to attackers only if ranged).

    Xhosaland, a crappy savanna that is infested with zebras and wildebeest that shit all day, making it smell very bad. Has a medium amount of sparse trees and the occasional water spring.

    The Doom Sea, the horrid and atrocious sea that surrounds all the territories. Since niggers cannot fucking swim, they will get insta-killed if they try to cross unless they made a boat. Go deeper in the sea and the sharks will slaughter your niggers for brunch, LOL.

    AMERICA MODE:
    All cities are shitty, but not the clean human-populated suburbs. Niggers trying to fuxate the entire place must delete the humans in the outer suburbs, fuxate them and turn them into ghettoes. The cities are Detroit, Flint, Philadelphia, New Orleans, Baltimore and Memphis.

    All territories can differ widely, but they are all equally shitty despite varied pros and cons.

    Nigger Types: There are many nigger types listed below:
    1. Bucks- They muh dick sows to make more stupid niglets. Bucks can become the many soldiers listed below.
    2. Sows- Sows just breed and make more stupid niglets. However, sows can join the battle and crush enemies with their oversize asses. The more sows, the more niglets you can make.
    3. Niglets- Niglets grow into full-grown niggers after 2 turns. They have a 50% chance of becoming a buck or sow. If your niggers are starving, they will boil their niglets alive, making Ghetto Lobsters.

    SOLDIERS:
    Soldiers are all nigger bucks and have 5 levels. A nigger that survives for 2 turns automatically levels up, so a Witch Doctor that survives 10 turns will become a Lv. 5 and can now summon nigger skeletons to join in the fight.

    AFRICA MODE:
    1. Clubber- The run-of-the-mill nigger soldier, a worthless pile of crap that uses a rock club to bash enemies. Takes up 1 space.

    2. Spearchucker- A nigger that can use both ranged and melee attacks with his spear. Lv. 3 Spearchuckers use poison-tipped spears that reduce enemy nigger stats by 8%. Takes up 1 space.

    3. Archer- Niggers that use a crappy bow and arrows. Lv. 3 archers use poison-tipped arrows that do the same thing as the Lv. 3 spearchucker. Archers shoot faster but do less damage and are inaccurate over long distances. Takes up 1 space.

    4. Scout- Scouts can travel 2 tiles in a row but have less stats. They can be used to rapidly fuxate tiles though they will be badly defended. Takes up 2/3 spaces.

    5. Brute- A massive, large nigger that uses a massive hammer made of wood. Lv.3 brutes use powerful rock hammers. Brutes stun enemies and deal area damage, but take up 4 spaces.

    6. Gunner- Gunners take up 2 spaces and deal high damage at slow rates, though they are severely lacking in health. Since niggers are very stupid, guns are rare and most of them are outdated, making the shots slow and gunners rare. It is important to try to keep gunners alive for as long as possible.

    7. Bomber- Bombers take up 6 spaces and throw bombs, dealing high area damage. Bombers throw massive gunpowder kegs when chimping out, burning and doing immense amounts of damage to the enemy though losing 50% of their health.

    8. Witch Doctor- Witch dokturs use cow dung and goat piss to conjure evil spirits that stun and disorientate enemy niggers. Lv. 3 witch doctors can possess enemy niggers, essentially enslaving them while Lv. 5 WDs can become negromancers, summoning 4 skeleton niggers that will join in the fight. When they chimpout, they will summon an evil vampire that lasts for 2 turns and can annihilate entire tiles. WDs take up 3 spaces.

    9. Looter- Looters are good at destroying enemy mud huts, reducing populations and crippling enemies. They take up 1.5 spaces.

    10. Afronaut- Afronaut niggers use badly-made gliders that reek of piss to directly go past fortifications and fight enemy niggers. They take up 2 spaces in early game and 1.5 spaces in late game, weird right? Afronauts can travel 3 tiles, making them very dangerous in late game when they can finish off your Kang AND Kween!

    11. Berserker- Berserkers take up 5 spaces and have medium health and very high damage. They use a powerful stolen sharp iron club (niggers are too stupid to progress past the stone age, the iron and guns were literally just stolen).

    12. Tracker- Trackers do little damage but travel 5 tiles in just one turn. They are not to be underestimated as they can kill a badly defended Kang or Kween. They take up 2 spaces.

    13. Afronaut Bomber- The afronaut and the bomber, 2 stupid niggers; but what happens when you combine the 2 apes together, you get a flying piece of shit that drops cow dung bombs on enemy niggers, deleting them easily. They take up 7 spaces and when they chimpout, they just drop an enchanted gunpowder keg with 34 sticks of dynamite on it to destroy a tile as well as damage neighboring tiles' niggers.

    14. Raider- Raiders are kinda like upgraded archers who now specialize in raiding and wrecking mud huts. They wear armor and are equipped with crossbows, making them better than archers in late game. Lv. 4 raiders shoot 2 arrows at a time. They take up 2 spaces.

    15. Ravager- Ravagers are some of the most powerful soldiers in the Apefreakan Military, they are niggers equipped with spears/bow and arrows that ride armored water buffalos. They take up 10 spaces and can do immense damage, sometimes single-handedly destroying an enemy-fuxated tile and being able to join in the fight in a neighboring tile. The buffalos headbutt and stomp on enemy niggers while the jockey shoots any stragglers left behind.

    AMERICA MODE:

    CHIMPOUT:
    When a tile has 2 or more niggers from different tribes, a nigger can chimpout, dealing extreme damage to other niggers though the nigger will likely die. Chimpouts are best used when you have 5 or more nigger warriors in a heavily fuxated tile with niggers from different tribes. Each type of nigger has a chimpout ability, such as bombers throwing massive gunpowder kegs, witch doctors summoning evil vampires and niglets throwing tantrums. It functions in a similar way to the Plant Food in Plants VS Zombies 2 except all the niggers that are members of your tribe located in a tile will chimpout.

    AFRICA MODE:
    Clubber- Throws several clubs and charges at the enemy.

    Spearchucker- Goes on a rampage and does extreme damage to 3 enemy niggers.

    Archer- Shoots 15 high-damage arrows at enemy niggers at an extremely fast speed.

    Scout- Stabs 2 niggers at a time and does high damage as well as fuxating a random tile next to the tile it is in.

    Brute- Smashes its hammer on the ground, creating a devastating shockwave that instantly destroys small and medium mud huts

    Gunner- Guns transform into an AK47 and it shoots rather inaccurately, but at least many niggers will be deleted.

    Bomber- Throws massive gunpowder kegs that deal extreme damage and sets niggers and mud huts on fire.

    Witch Doctor- Summons an evil vampire that can lay waste to 2 tiles.

    Looter- Leaves an entire tile in ruins and brings large amounts of loot back to you

    Afronaut- Swoops down and grabs niggers, flies at a higher altitude and drops them on mud huts, causing destroyed huts and deleted niggers.

    Berserker- Charges at all the enemy niggers it can find and brutally hacks them into pieces. Doors will be instantly broken down by them and a mud hut will get destroyed.

    Tracker- Leads a large nigger platoon to wreck 2 tiles.

    Afronaut Bomber- Drops an enchanted giant gunpowder keg laced with dynamite sticks which will do incredible damage to a single tile and do medium-high damage to neighboring tiles.

    Raider- Gets backup of 4 other raiders and will delete 3 times as fast. Their crossbows will also temporarily shoot 3 arrows at a time.

    Ravager- The Buffalo will be able to crash through mud huts and lay waste to entire fortifications, the nigger riding it will shoot 3 times as fast. They also gain a 50% resistance to attacks (eg. a nigger that throws a 15 damage arrow at the buffalo will only do 7.5 damage).

    AMERICA MODE:
    Coming soon

    IMPORTANT NOTE:
    Niggers that have been stung by scorpions or infected with malaria only do 20% less damage and will instantly die from exhaustion after their chimpout. Some niggers will lose health after a chimpout, with Bombers losing 50% of their health and possibly being set on fire.

    FOOD:
    BOTH AFRICA AND AMERICA MODES:
    A larger nigger population will require Grape watering holes and more food, so you can make a watermelon patch or chicken farm on a tile, max 3 watermelon plantations and 4 chicken farms. All of them must be used at a time, no watermelons/chicken/grape drank means your niggers will starve or dehydrate to death as there is no whitey to give handouts to them. An tile with a watering hole is always best used for a grape plantation to make purple drank for your thirsty niggers. Very hungry niggers on the verge of dying will boil their niglets alive to survive, creating Ghetto Lobstahs. Watering holes are replaced by fire hydrants in America Mode.

    Chikinz- Gives food points only.

    Wutarmellon- Gives both food and water points.

    Purple Drank- Gives a shitload of water points, but watering holes are sparse so ALWAYS YOOSE DA HOZ FOR GRAPEZ! You always have a spring nearby so make the most of it.

    Ghetto Lobstah- When there are too much niglets, they automatically die and become Ghetto Lobsters. If your niggers are starving, they will kill their niglets first, then the sheboons and bucks will eventually kill each other and starve once sheboons and niglets are all eaten

    MECHANICS:
    DISCLAIMER: IN THE BOARD GAME VERSION, ANIMALS DON'T DO ANYTHING, NO TILE MODIFIERS AND TILES ARE UNABLE TO HARM NIGGERS EXCEPT DOOM SEA TILES WHICH INSTA-KILLS THEM. THIS IS SO THE GAME WILL BE LESS COMPLICATED AND MOAR FUN.

    Tiles: All tiles can support 10 spaces, which mean you can cram 10 ugly clubbers in one or 2 stupid brutes with 2 spaces to spare. Tiles have room for 5 huts and it must always be 5 huts as the only way to get bigger mud huts is to upgrade them. The highest possible capacity is a tile with 5 large mud huts, allowing a population of 40. Most tiles take 1 turn to jump on, but some tiles have harsh terrain, taking 2 turns to cross while other tiles can harm niggers. An unoccupied tile takes 3 niggers to fuxate in a single turn. The max spaces of a nigger invasion you want to send to fuxate the enemy's tile is 30.

    Conquering and Fuxating Tiles: Nigger warriors will fuxate a tile every turn. Tiles vary, harsh tiles take 2 turns to cross or fuxate and some tiles will hurt niggers (eg. unoccupied Kwebbobique tiles will have a 10% chance of infecting enemy niggers with Malaria while conquered ones will have a 15% chance of infecting niggers not of the same tribe as the fuxaters.)

    Tile Modifiers: Tile modifiers consist of: Rock structures, Watering holes, Trees, Jungle, Shitbed, Mangrove, Swamp and Lava.

    Mud Huts: Mud Huts increase the nigger population of a tile. A small one gives 3, a medium one gives 5 while a large one can accommodate 8 niggers. A maximum of 5 mud huts are allowed. If you are butthurt over the fact you want 6 small mud huts but can't get it, simply upgrade one of your 5 mud huts into a medium one.

    Fortifications: You want to protect your coons? Sick of your mud huts getting wrecked by these pesky nigger enemies? Well make a spiky wall! Cow shit mines, brambles, rancid goat shit and skulls are good ways of keeping the enemy out.

    Brambles/Barbed Wire- Does damage to niggers going to the tile.

    Cow Dung Mines/Makeshift Landmines- Does high damage randomly to enemy niggers.

    Rancid Goat Shit/Dead Niglet- Niggers will take 2 turns to fuxate the tile as they have their limits.

    Muh Dick/Muh Coochie: Coming soon

    Enslaving: If there are less than 2 nigger bucks left on a tile conquered by enemy niggers, you can make these nigger bucks your slave soldiers, though they will have decreased stats (only 80% of all stats) and the only niggers that can be enslaved are niglets, sows, and nigger bucks below Lv. 4 can only be enslaved. Ravagers, Raiders, Berserkers, Bombers, Afronaut Bombers and Witch Doctors are immune to slavery no matter what their level are and need to be killed in order to successfully fuxate the tile you are attacking.

    Malaria: In Kwebbobique, Malaria is spread by mozzies and any nigger that is not a Kwebboklobbar has a 10% chance of getting sick and dying after 3 turns. Infected niggers have all their stats lowered by 50% and always take 2 turns to cross all tiles and 3 for harsh ones.

    Dindunuffins: Coming soon

    ANIMALS:
    Mosquitoes- Mosquitoes spread Malaria, which kills your niggers in 3 turns, they live in Kwebbobique Tiles and infect all niggers except for the native Kwebboklobbar Niggers. However, lets say a Mbemboong Nigger Berserker fuxated it and didn't get Malaria, now Mbemboongs will be immune to Malaria if they occupy the tile (not other tiles, only Mbemboong-fuxated tiles!), but Kwebboklobbars will still retain their immunity no matter what.

    Scorpions- Scorpions live in the Waggawi Deserts and will have a 7% chance of attacking non-Waggashatter groids, killing them in 2 turns. It is similar to Malaria in which fuxated tiles in Waggawi will not give scorpion stings to the nigger tribe that fuxated it, but Waggashattar Niggers will still retain their scorpion immunity if they attack the fuxated tiles.

    Crocodiles- Crocodiles will randomly kill low ranking niggers and have a 4% chance of doing so. Raiders, Ravagers, Bombers, Berserkers, the 2 Afronaut types and Lv.6 + of the others will be immune to crocs. Crocodiles cannot be stopped no matter what as they hate niggers, not even the filthy Kwebboklobbar Nigger Tribe are safe from them though they only have a 2% chance of being caught. Crocs only dwell in the outer tiles, far away from the starting point.

    Buffalos- Buffalos are ridden by jockeys to become Ravagers, heavily-armored soldiers that can lay waste to entire low-level tiles alone.

    Zebras and Wildebeests- They don't do shit and live in the Xhosaland Territory. All they do is eat grass and shit all day, making Xhosaland smell very bad (note: niggers are not affected).

    Sharks- The best characters in the game, they eat niggers that try to swim across the Doom Sea.

    Why is the sea so mean!?: Niggers cannot swim, deal with it, bitch!
    Last edited by Sambo Schwartza Schvoogie; 06-02-2019 at 03:16 AM.

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    Quote Originally Posted by Sambo Schwartza Schvoogie View Post
    CURRENTLY WORK IN PROGRESS
    I love true creativity.
    SIZE MATTERS:
    Nigger Cranial Capacity = 1267 cm3
    European Cranial Capacity = 1347 cm3
    East Asian Cranial Capacity = 1364 cm3

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    Quote Originally Posted by GoFigureNigger View Post
    I love true creativity.
    There should be a lot more content coming soon, I may be done in 1 to 2 days.

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    Quote Originally Posted by Sambo Schwartza Schvoogie View Post
    Fuxate and Destroy is a niggerized strategy game where you play as a nigger kang and kween and command your tribe to destroy the others. The last remaining tribe wins!

    In this game, you play as a stupid nigger tribe. There are 6 equally retarded and hideous tribes: The Waggashattars (Sickly Yellow), The Kwebboklobbars (Vomit Olive), The Mbemboongs (Black), The Himbaagroids (Blood Red), The Shittavions (Diarrhea Brown) and The Xhosaniques (Light Pissy Brown) that you can choose from and each are entitled to a single territory. The territories are dreadful wastelands and are all equally crappy.

    TERRITORIES:
    Waggawi, a smoldering and piss-smelling desert crawling with super-deadly scorpions.

    Kwebbobique, a disgusting and dreadful swamp infested with hungry beasts ranging from the mosquito to the giant crocodile. All exterior tiles there take 2 turns to cross as niggers hate water.

    Mbemboongia, the smallest but hardest land to conquer to compensate for its small size. It is a black-colored volcano that spews lava every 6 turns, devastating anything in the lava flows, the volcano is surrounded by scorched earth with a few plants.

    Himbaavirion, a medium-sized rocky Sahel region with red-colored rock structures. A tile with a rock structure gives a boost to Nigger Spearchuckers and will increase all defending niggers' health by 20%.

    Shitonicaca, the largest region but territories are slightly easier to conquer. It is a nightmarish jungle with mangrove forests, shallow shitbeds and large trees. Mangrove forests take 2 turns to go through, shitbeds are easier to conquer and fuxate while jungles will give a significant boost to nigger warriors with ranged attacks (30% boost to defenders, 15% boost to attackers only if ranged).

    Xhosaland, a crappy savanna that is infested with zebras and wildebeest that shit all day, making it smell very bad. Has a medium amount of sparse trees and the occasional water spring.

    The Doom Sea, the horrid and atrocious sea that surrounds all the territories. Since niggers cannot fucking swim, they will get insta-killed if they try to cross unless they made a boat. Go deeper in the sea and the sharks will slaughter your niggers for brunch, LOL.

    All territories can differ widely, but they are all equally shitty despite varied pros and cons.

    Nigger Types: There are many nigger types listed below:
    1. Bucks- They muh dick sows to make more stupid niglets. Bucks can become the many soldiers listed below.
    2. Sows- Sows just breed and make more stupid niglets. However, sows can join the battle and crush enemies with their oversize asses. The more sows, the more niglets you can make.
    3. Niglets- Niglets grow into full-grown niggers after 2 turns. They have a 50% chance of becoming a buck or sow. If your niggers are starving, they will boil their niglets alive, making Ghetto Lobsters.

    SOLDIERS:
    Soldiers are all nigger bucks and have 5 levels. A nigger that survives for 2 turns automatically levels up, so a Witch Doctor that survives 10 turns will become a Lv. 5 and can now summon nigger skeletons to join in the fight.

    1. Clubber- The run-of-the-mill nigger soldier, a worthless pile of crap that uses a rock club to bash enemies. Takes up 1 space.

    2. Spearchucker- A nigger that can use both ranged and melee attacks with his spear. Lv. 3 Spearchuckers use poison-tipped spears that reduce enemy nigger stats by 8%. Takes up 1 space.

    3. Archer- Niggers that use a crappy bow and arrows. Lv. 3 archers use poison-tipped arrows that do the same thing as the Lv. 3 spearchucker. Archers shoot faster but do less damage and are inaccurate over long distances. Takes up 1 space.

    4. Scout- Scouts can travel 2 tiles in a row but have less stats. They can be used to rapidly fuxate tiles though they will be badly defended. Takes up 2/3 spaces.

    5. Brute- A massive, large nigger that uses a massive hammer made of wood. Lv.3 brutes use powerful rock hammers. Brutes stun enemies and deal area damage, but take up 4 spaces.

    6. Gunner- Gunners take up 2 spaces and deal high damage at slow rates, though they are severely lacking in health. Since niggers are very stupid, guns are rare and most of them are outdated, making the shots slow and gunners rare. It is important to try to keep gunners alive for as long as possible.

    7. Bomber- Bombers take up 6 spaces and throw bombs, dealing high area damage. Bombers throw massive gunpowder kegs when chimping out, burning and doing immense amounts of damage to the enemy though losing 50% of their health.

    8. Witch Doctor- Witch dokturs use cow dung and goat piss to conjure evil spirits that stun and disorientate enemy niggers. Lv. 3 witch doctors can possess enemy niggers, essentially enslaving them while Lv. 5 WDs can become negromancers, summoning 4 skeleton niggers that will join in the fight. When they chimpout, they will summon an evil vampire that lasts for 2 turns and can annihilate entire tiles. WDs take up 3 spaces.

    9. Looter- Looters are good at destroying enemy mud huts, reducing populations and crippling enemies. They take up 1.5 spaces.

    10. Afronaut- Afronaut niggers use badly-made gliders that reek of piss to directly go past fortifications and fight enemy niggers. They take up 2 spaces in early game and 1.5 spaces in late game, weird right? Afronauts can travel 3 tiles, making them very dangerous in late game when they can finish off your Kang AND Kween!

    11. Berserker- Berserkers take up 5 spaces and have medium health and very high damage. They use a powerful stolen sharp iron club (niggers are too stupid to progress past the stone age, the iron and guns were literally just stolen).

    12. Tracker- Trackers do little damage but travel 5 tiles in just one turn. They are not to be underestimated as they can kill a badly defended Kang or Kween. They take up 2 spaces.

    13. Afronaut Bomber- The afronaut and the bomber, 2 stupid niggers; but what happens when you combine the 2 apes together, you get a flying piece of shit that drops cow dung bombs on enemy niggers, deleting them easily. They take up 7 spaces and when they chimpout, they just drop an enchanted gunpowder keg with 34 sticks of dynamite on it to destroy a tile as well as damage neighboring tiles' niggers.

    14. Raider- Raiders are kinda like upgraded archers who now specialize in raiding and wrecking mud huts. They wear armor and are equipped with crossbows, making them better than archers in late game. Lv. 4 raiders shoot 2 arrows at a time. They take up 2 spaces.

    15. Ravager- Ravagers are some of the most powerful soldiers in the Apefreakan Military, they are niggers equipped with spears/bow and arrows that ride armored water buffalos. They take up 10 spaces and can do immense damage, sometimes single-handedly destroying an enemy-fuxated tile and being able to join in the fight in a neighboring tile. The buffalos headbutt and stomp on enemy niggers while the jockey shoots any stragglers left behind.

    CHIMPOUT:
    When a tile has 2 or more niggers from different tribes, a nigger can chimpout, dealing extreme damage to other niggers though the nigger will likely die. Chimpouts are best used when you have 5 or more nigger warriors in a heavily fuxated tile with niggers from different tribes. Each type of nigger has a chimpout ability, such as bombers throwing massive gunpowder kegs, witch doctors summoning evil vampires and niglets throwing tantrums. It functions in a similar way to the Plant Food in Plants VS Zombies 2 except all the niggers that are members of your tribe located in a tile will chimpout.

    Clubber- Throws several clubs and charges at the enemy.

    Spearchucker- Goes on a rampage and does extreme damage to 3 enemy niggers.

    Archer- Shoots 15 high-damage arrows at enemy niggers at an extremely fast speed.

    Scout- Stabs 2 niggers at a time and does high damage as well as fuxating a random tile next to the tile it is in.

    Brute- Smashes its hammer on the ground, creating a devastating shockwave that instantly destroys small and medium mud huts

    Gunner- Guns transform into an AK47 and it shoots rather inaccurately, but at least many niggers will be deleted.

    Bomber- Throws massive gunpowder kegs that deal extreme damage and sets niggers and mud huts on fire.

    Witch Doctor- Summons an evil vampire that can lay waste to 2 tiles.

    Looter- Leaves an entire tile in ruins and brings large amounts of loot back to you

    Afronaut- Swoops down and grabs niggers, flies at a higher altitude and drops them on mud huts, causing destroyed huts and deleted niggers.

    Berserker- Charges at all the enemy niggers it can find and brutally hacks them into pieces. Doors will be instantly broken down by them and a mud hut will get destroyed.

    Tracker- Leads a large nigger platoon to wreck 2 tiles.

    Afronaut Bomber- Drops an enchanted giant gunpowder keg laced with dynamite sticks which will do incredible damage to a single tile and do medium-high damage to neighboring tiles.

    Raider- Gets backup of 4 other raiders and will delete 3 times as fast. Their crossbows will also temporarily shoot 3 arrows at a time.

    Ravager- The Buffalo will be able to crash through mud huts and lay waste to entire fortifications, the nigger riding it will shoot 3 times as fast. They also gain a 50% resistance to attacks (eg. a nigger that throws a 15 damage arrow at the buffalo will only do 7.5 damage).

    IMPORTANT NOTE:
    Niggers that have been stung by scorpions or infected with malaria only do 20% less damage and will instantly die from exhaustion after their chimpout. Some niggers will lose health after a chimpout, with Bombers losing 50% of their health and possibly being set on fire.

    FOOD:
    A larger nigger population will require Grape watering holes and more food, so you can make a watermelon patch or chicken farm on a tile, max 3 watermelon plantations and 4 chicken farms. All of them must be used at a time, no watermelons/chicken/grape drank means your niggers will starve or dehydrate to death as there is no whitey to give handouts to them. An tile with a watering hole is always best used for a grape plantation to make purple drank for your thirsty niggers. Very hungry niggers on the verge of dying will boil their niglets alive to survive, creating Ghetto Lobstahs.

    Chikinz- Gives food points only.

    Wutarmellon- Gives both food and water points.

    Purple Drank- Gives a shitload of water points, but watering holes are sparse so ALWAYS YOOSE DA HOZ FOR GRAPEZ! You always have a spring nearby so make the most of it.

    Ghetto Lobstah- When there are too much niglets, they automatically die and become Ghetto Lobsters. If your niggers are starving, they will kill their niglets first, then the sheboons and bucks will eventually kill each other and starve once sheboons and niglets are all eaten.

    MECHANICS:
    Tiles: All tiles can support 30 spaces, which mean you can cram 30 ugly clubbers in one or 7 stupid brutes with 2 spaces to spare. Tiles have room for 5 huts and it must always be 5 huts as the only way to get bigger mud huts is to upgrade them. The highest possible capacity is a tile with 5 large mud huts, allowing a population of 70. Most tiles take 1 turn to jump on, but some tiles have harsh terrain, taking 2 turns to cross while other tiles can harm niggers. An unoccupied tile takes 3 niggers to fuxate in a single turn.

    Conquering and Fuxating Tiles: Nigger warriors will fuxate a tile every turn. Tiles vary, harsh tiles take 2 turns to cross or fuxate and some tiles will hurt niggers (eg. unoccupied Kwebbobique tiles will have a 10% chance of infecting enemy niggers with Malaria while conqured ones will have a 15% chance of infecting niggers not of the same tribe as the fuxaters.)

    Tile Modifiers: Tile modifiers consist of: Rock structures, Watering holes, Trees, Jungle, Shitbed, Mangrove, Swamp and Lava.

    Mud Huts: Mud Huts increase the nigger population of a tile. A small one gives 3, a medium one gives 5 while a large one can accommodate 8 niggers. A maximum of 5 mud huts are allowed. If you are butthurt over the fact you want 6 small mud huts but can't get it, simply upgrade one of your 5 mud huts into a medium one.

    Fortifications: You want to protect your coons? Sick of your mud huts getting wrecked by these pesky nigger enemies? Well make a spiky wall! Cow shit mines, brambles, rancid goat shit and skulls are good ways of keeping the enemy out.

    Brambles- Does damage to niggers going to the tile.

    Cow Dung Mines- Does high damage randomly to enemy niggers.

    Rancid Goat Shit- Niggers will take 2 turns to fuxate the tile as they have their limits.

    Skulls- They do nothing but give witch dokturs a boost of 1%.

    Muh Dick/Muh Coochie: Coming soon

    Enslaving: If there are less than 2 nigger bucks left on a tile conquered by enemy niggers, you can make these nigger bucks your slave soldiers, though they will have decreased stats (only 80% of all stats) and the only niggers that can be enslaved are niglets, sows, and nigger bucks below Lv. 4 can only be enslaved. Ravagers, Raiders, Berserkers, Bombers, Afronaut Bombers and Witch Doctors are immune to slavery no matter what their level are and need to be killed in order to successfully fuxate the tile you are attacking.

    Malaria: In Kwebbobique, Malaria is spread by mozzies and any nigger that is not a Kwebboklobbar has a 10% chance of getting sick and dying after 3 turns. Infected niggers have all their stats lowered by 50% and always take 2 turns to cross all tiles and 3 for harsh ones.

    Dindunuffins: Coming soon

    ANIMALS:
    Mosquitoes- Mosquitoes spread Malaria, which kills your niggers in 3 turns, they live in Kwebbobique Tiles and infect all niggers except for the native Kwebboklobbar Niggers. However, lets say a Mbemboong Nigger Berserker fuxated it and didn't get Malaria, now Mbemboongs will be immune to Malaria if they occupy the tile (not other tiles, only Mbemboong-fuxated tiles!), but Kwebboklobbars will still retain their immunity no matter what.

    Scorpions- Scorpions live in the Waggawi Deserts and will have a 7% chance of attacking non-Waggashatter groids, killing them in 2 turns. It is similar to Malaria in which fuxated tiles in Waggawi will not give scorpion stings to the nigger tribe that fuxated it, but Waggashattar Niggers will still retain their scorpion immunity if they attack the fuxated tiles.

    Crocodiles- Crocodiles will randomly kill low ranking niggers and have a 4% chance of doing so. Raiders, Ravagers, Bombers, Berserkers, the 2 Afronaut types and Lv.6 + of the others will be immune to crocs. Crocodiles cannot be stopped no matter what as they hate niggers, not even the filthy Kwebboklobbar Nigger Tribe are safe from them though they only have a 2% chance of being caught. Crocs only dwell in the outer tiles, far away from the starting point.

    Buffalos- Buffalos are ridden by jockeys to become Ravagers, heavily-armored soldiers that can lay waste to entire low-level tiles alone.

    Zebras and Wildebeests- They don't do shit and live in the Xhosaland Territory. All they do is eat grass and shit all day, making Xhosaland smell very bad (note: niggers are not affected).

    Sharks- The best characters in the game, they eat niggers that try to swim across the Doom Sea.

    Why is the sea so mean!?: Niggers cannot swim, deal with it, bitch!
    Wow! Let's make it a board game!

    I propose that we add Igbos (merchants), Ethiopians (statism) and Zulus (Kill-them-all style chimp out).
    Last edited by NiggersAlwaysSuck; 06-02-2019 at 12:10 AM.
    Niggers hate people talking about reality for it reveals their nature.

    Scientific evidence showing that niggers are not human, defined as Homo sapiens.

    Finished NM fictions: Collapse & Seven trips to the Niger Basin & Canine Conquest of Apefrica

    New NM fiction: Memoirs of a sheboon

    Fiction: NM Exploration of Africa http://niggermania.net/forum/showthr...-da-mudderland

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  9. #5
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    Quote Originally Posted by NiggersAlwaysSuck View Post
    Wow! Let's make it a board game!

    I propose that we add Igbos (merchants), Ethiopians (statism) and Zulus (Kill-them-all style chimp out).
    Good idea, but it may be better to code it as it can get pretty complicated (malaria and scorpions).

    However for the board game edition, tiles are all the same and the only variation is how much turns they take to cross or fuxate. Animals also don't do anything as they hate niggers and steer clear of them because of their godawful stench. Malaria, scorpion stings and crocodile attacks may not be applied.

    Another way to play is that you play as a Nigger Gang Pimp and his 4 Homegirls and the gang that destroys the other gangs, deletes all the whites and fuxate all 6 cities win, it is literally the same except you have to delete all the whites on the outer tiles (suburbs); Igbos can be replaced by hardworking and friendly Mexican traders who know how not to get on the niggers' bad side; Haznig Patrols happen in cities with fuxation levels of 40% to 59% where they delete and capture as many niggers as possible and when 60% of the cities/board are fuxated, Haznig Rampages will start but should be able to be deleted by your nigger gangs, which will be very strong at that time.

    Troop ideas for USA Version: Pipe Smacker, Cap Buster, Seed Spitter, Bakkaballer, Shishkebarbers, Flamer, Shopping Cart Rider, 40-Inch TV Set Looter, Magician, Heli Hijacker, Jailbreaker, Heavy Gunner, (C)Rapper, Grenadier and Cadillac Driver.
    Last edited by Sambo Schwartza Schvoogie; 06-02-2019 at 01:25 PM.

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    Afronaut- Afronaut niggers use badly-made gliders that reek of piss
    That part made me laugh
    Listen, and understand. The nigger is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead. Or until the filthy bastard is incarcerated, whichever comes first.

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